How people navigate
December 16th, 2007Consider this scenario: you’ve just opened up your browser and you hope to send some flowers to you mom for Mother’s Day. Where do you begin?
You might just guess and type in flowers.com, hoping to find a flower site. Maybe you already known a popular flower service, and type in its URL. Perhaps you go to a search engine and type “mother’s day flowers.”
You might use a bookmark or go to a friend’s hotlist. While it seems there are a lot of possibilities, the common approaches are relatively few and can be enumerated and analyzed.
So now you’ve come to a flowers web site. What next? You need to find some Mother’s Day flower options.
You look around the screen for something that suggests Mother’s Day or something that suggests viewing flowers; on many sites, you may just look for a generic “Products” or “Buy stuff” link.
A basic information analysis can explain much of what happens in this scenario: at each point, users look for anything on the screen that provides a cue to where they are and how they can get closer to their goal.
Navigation Style Depends On Task
People determine the way they’ll navigate by what they’re trying to accomplish. In information-seeking activities, users want to find something, so they directly follow links until they find it.
However, when they don’t have a clear idea of what they’re looking for, they tend to explore more. When users are trying to study a topic, perhaps taking a linear path through a site and making sure they read every page.
When they’re simply trying to understand what a site is about, they may sample a lot of pages but spend little time on each one. As we discuss how people navigate, we’ll ground each idea in a certain type of task, but the specifics will vary based on the type of task.
Models of Human Navigation
If users were omniscient, they would know the entire structure of your site and would follow the shortest, simplest path to their goal. This optimal path forms a good point of comparison when evaluating how well your users are actually doing.
A slightly more realistic model of how people navigate is the optimal rationality model. In this approach, users determine the probability that each link goes to their destination and then follow the highest-probability path, remembering everything they see and backtracking as soon as a trail they left behind has a higher probability of taking them to their goal than the trail they’re on.
They estimate the probability based on the information scent in the link label (see sidebar “Information Scent”).
If you watch people navigate, you will sometimes see behavior that looks similar to this approach, but you’re likely to see people forget alternatives and persevere on unpromising paths.
A more realistic view is a satisficing model. Satisficing is an approach that emphasizes that people tend to behave in a way that minimizes mental effort.
They remember as little as needed and avoid complicated planning. Describes how someone would look for information from a satisificing approach.
As they browse, at each page they make their best decision based on the information available on that page. A typical user goal might be “I want to find a specific piece of information.”
The first step the user might take is to visit a page. Then the user would follow the visual hierarchy of the page to identify where to start. If it’s a content page and it has what the user is looking for, then the task is done.
If it’s a routing page or the content is not relevant or sufficient, the user will scan the options. In a given navbar, he or she will scan the links from top to bottom or from bottom to top. From here there are two options.
The first is to find the first good match (especially in long lists). For here there are two options. The first is to find the first good match (especially in long lists). For each link, the user will evaluate the likelihood that it contains the target content.
If it does, the user will follow it, without reading the remainder of the list. In the second option, the user finds the best match (especially in short lists) by scanning all links and following the link to the best match.
This model of navigation has some immediate implications for how you design your site. It suggests that the page title and a brief summary of the page content be immediately visible, and important navigation elements should be visually salient in a quick scan of the page.
It also suggests that frequently used links should be toward the top or bottom of lists, and that link labels need to be useful cues to the information they lead to.
People may also navigate using mental maps. A mental map is an idea the user has of how the overall web site is structured.
Using this concept of the site organization, users select the route that seems most efficient, even if the individual link they follow suggests nothing in particular about their goal.
We help provide people with mental maps by the way we present the navigation bar or the way we organize the pages in a site map.
People are more likely to navigate by thinking in terms of a mental map when the site provides a very strong model for its organization, such as well-known sequences (e.g., “page 2 of 10”), familiar physical spaces (e.g., maps), or well-known taxonomies (e.g., Animal – Mammal – Canine – Dog).
For sites that people use frequently, especially complex ones with no clear mental map, they may become experienced enough to navigate through rote memorization. That is, when they recognize a familiar path, they simply follow the same path they’ve successfully used before.
You’ll often see users follow the same inefficient path because they know the way. In such cases, they may rely on landmarks, and orientation cues to confirm they’re in the right place, and page variation can help people recognize their unique location (whereas most other design principles encourage consistency and uniformity).
Another view of user navigation behavior is known as information foraging. This approach suggests a comparison of people’s information-seeking behavior to animals foraging for food.
Think of people as consuming local information resources before they stray to other areas for more information. In other words, the cost of getting every last scrap from where you are is less than the cost and risk of seeking additional sources elsewhere, at least up to a point.
Thus, we find people lingering on the first site they find rather than pursuing other sites that may be more useful, because if they abandon the site, they risk wasting their time when they fail to find more promising information elsewhere.
The information foraging model also stresses that people modify their goals as they get additional information that might suggest they reframe their questions.
The most general approach that combines the previous models is the information costs approach.
This approach says that users choose among strategies based on effort versus payoff: that is, the cost in mental effort and time leads to a tradeoff among planning, sense-making, scanning navigation options, and clicking.
This approach suggests that if you want the user to get somewhere, you should lower the cost of all these activities.
The information costs approach differs from the optimal rationality approach in that the latter ignores people’s psychological limitations, whereas the former factors in psychological costs in choosing the best course of action.
In the most general perspective of developing an optimal navigation structure, you should factor in the cost of not finding the information and the costs to you (as the designer) of organizing and maintaining the information.